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Mountain Dew

GAME FUEL

J. Walter Thompson
game fuel presentation-12.png

Mountain Dew

GAME FUEL

Project Focus

Art direction, Illustration, Branding, Animation, Marketing

CHALLENGE

Mountain Dew Game Fuel is a charged energy drink made with caffeine, theanine, vitamins A and B, and a blend of ingredients called "Energy Amplifiers". It's designed to improve accuracy and alertness while gaming. 

However, in India it was a brand new product, that had to address the growing market of gamers in the country. With the advent of Mobile gaming this portion of energy drink/soft drink population was about to explode. 

As long as there have been games, there have been gamers . Catering to their required caloric intake, Mountain Dew intended to release a new variant called "Game fuel".

Art direction

Illustration

Branding

Animation

Advertising

J. WALTER THOMPSON

APPROACH

I was tasked with creating a unique packaging design. Inspired from the genesis of video games of the early 90s I created the packaging in a manner that it fits into every unit without leaving any space. Additionally, I created a custom Brand Identity inspired by the Pixel Art Style of the same era, creating a distinct link between the brand and it's audience.

OVERVIEW

Mountain Dew

REFERENCE

For the game, from the game

Inspired by video games like Super Mario bros., Sonic: the hedgehog, Mega Man, etc., I juxtaposed the classic mountain dew bottle with a power-up sprite, as used in games of that era. This resulted in beautiful pixel art renders that would also be used in it's promotional material.

PACKAGING DESIGN

A bottle straight out of a video game.

To get the Pixel Design in the real world, I started with 3D Visualization. In essence, the bottle was too look like a power up in an offline physical environment.

DESIGN

GAME FUEL

BRANDING

A place to play.

Keeping in mind the Pixel Art style, the branding for Game fuel had to be equally stylized in its form. Adding a halo effect for the branding, it looks like a power-up found in video games.

POSTER DESIGN

A look for every level.

To grab attention in stores and other points of contact, I designed these triptych posters that would be placed in sequence. Each poster represents a difficulty in video games - Easy, Medium and Hard.

ASSETS

GAME FUEL

READY. POSTER. three .

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